The morning starts at a civilised ten o'clock. The bikes are waiting.
Fifty-two kilometres of quiet lanes. Orford to Snape along the edge of the marshes, where the beauty of Suffolk shines as you chase Aldred's lost knowledge. Then north and inland to Framlingham, a market town for centuries, and a castle keep above it all.
You are not on a guided ride. You're inside a problem that was designed for you.
At each checkpoint, something is waiting, hidden somewhere, or sealed in an envelope under a name that only your group would know to ask for. How you find it is the point. Some checkpoints reward the sharp-eyed. Some reward the well-read. Some reward the group that has been talking to each other.
Each one draws you deeper into Aldred's mystery.
By the time you reach Seckford Hall in the late afternoon, a Tudor manor on the edge of Woodbridge, five hundred years of deep quiet, part of Aldred's knowledge will have been shared. Sunday brings the rest.